What session do you propose for The Collective 2020 Gathering?
Be sure to read the full theme, CFP, and instructions at: www.thelibrarycollective.org/program
Your entry MUST contain the following 5 elements, numbered as follows:
1- Short Session Description. (~100 words)
2- Session Style/Format (e.g. lightning talks, make/hack/play session, etc.)
3- Takeaways: Describe any takeaways, skills, outcomes, and/or interactive elements!
4- Organization. Fully formed (i.e. you have people in mind or chosen to co-organize) or will you initiate a CFP for co-organizers/presenters?
5- Contact Information - Name of primary contact + email!!!
Beyond the Tabletop: Collaboration for a Campus-wide Initiative
Description: In the library, it's easy to get caught up in your own workflows and forget about the people you need to work with the most: faculty, students, and other stakeholders on campus. However, working with other offices and individuals across campus can create extremely rewarding projects and long-lasting partnerships.
My name is Abbey Elder, Open Access Librarian for Iowa State University, and in 2017 I started the Open Education initiative at Iowa State University with the help of a small committee of campus stakeholders. I'd love to run a discussion roundtable to share the work I did to get that committee off the ground and to discuss the myriad ways we can each get up from our desks and engage with people on campus to create initiatives that go above and beyond our daily routine.
Whether you want to show off some cool work you've done or learn from the experiences of others, the ways we can leverage the experience of others on our campus is a great discussion topic for librarians of all types.
Takeaways: Those who attend this roundtable will leave with tangible examples of how they can engage with faculty, students, and the administration on their campus to start or grow an initiative of any type. I'd be happy to share examples of the planning documents I used to create my OER grants and the other pieces of my Open Education initiative on campus.
Organization: While this idea is still forming in my mind, I'd love to include other librarians who might have an initiative they've created on a different topic (Special Collections or Digital Humanities, maybe?) to share their experiences and lessons learned as well so we can get a good dialogue going about different approaches to initiative development.
Contact Information: Abbey Elder (aelder@iastate.edu)
It’s Not Safe to Go Alone: Here, Try This!
Similar problems pop up across libraries, but often we feel like we are the only ones experiencing them. In this room, there will be large post its on the wall where you can write down a problem you would like your fellow campaigners to help you solve. Then other campaigners can come along and offer suggestions on how to solve your problem. Got new technology that no one seems to want to use? I’ll bet you that a bunch of libraries have had the same problem, how did you fix it?
Alternative Title: There's a Dragon in the Library, WHAT DO I DO?!
Interactive Room
Takeaways:
Ask for help and receive help.
The questions and their suggestions can be shared in a central Library Collective location so everyone can see the answers to the questions.
Share your knowledge and experience.
No formed group, but would be happy to have anyone join me in this room, feel free to contact me!
Kim Looby, klooby@uncc.edu
Campaigning in Your Library: Using Digital Storytelling Magic to Develop eLearning Objects
Campaigning in Your Library: Using Digital Storytelling Magic to Develop eLearning Objects
Short Session Description:
Bring your library learning adventure to life with digital storytelling! This interactive session will allow library players to explore authoring tools that can be used to battle motivation monsters, evaluate graphics to improve design scores, and quickly prototype a sample eLearning object to level up your library learning. This session will be very fast paced and interactive, starting with examples of digital storytelling to get ideas flowing. Through fast paced prototyping, they will then create outlines/drafts of potential digital storytelling ideas that they could implement for a problem they would like to solve within their library.
Session Format & Style:
Hands on Workshop
Takeaways:
Participants will leave with a plan and ideas for creating a digital story for their library. They will gain experience using authoring tools as well as brainstorming visual representations of information. Attendees will also receive handouts on tools related to creating different types of digital storytelling so that they are able to look at different formats and software options for creating future eLearning objects.
Organization:
Fully Formed
Contact Information:
Hannah Pope (popehl@appstate.edu) and Mollie Peuler (peulerme@appstate.edu)
Learning to cast True Sight: negotiating agency (and authority) in interactive and immersive digital narratives
1. Short Session Description. Leveraging librarians’ expertise in the design and support of literacy programs, this roundtable will examine the critical evaluation of immersive digital narratives such as:
- Slave Revolt in Jamaica, 1760-1761: http://revolt.axismaps.com/
- ReBuilding Haiti: http://apps.rue89.com/haiti/en/
- The Boat: http://www.sbs.com.au/theboat/
- Parisian Narratives in Virtual Reality: https://ablconnect.harvard.edu/book/parisian-narratives-virtual-reality
https://player.wondavr.com/p/a441bc65-0755-4842-9083-757071170627
Attendees will brainstorm approaches for incorporating aspects of literacy unique to immersive or interactive narratives into library instruction.
The roundtable discussion will touch on:
- identification of the ideological underpinnings of an immersive digital narrative
- how to understand the evolving relationship between user agency and authorial power
- major skill sets required for interactive digital narrative literacy
2. Session Format & Style. lightning talks & discussion roundtable
3. Takeaways. Attendees will leave the discussion with ideas for expanding existing information literacy programs to address immersive, multimedia experiences such as multimodal long-form journalism, AR/VR programming, and immersive games.
There will be handouts. Everyone loves handouts. And gleaning.
4. Organization. We would like to send out a CFP for others interested in presenting a lightning talk, to hear others’ experiences of this kind of work. Discussion will be guided by an agenda (shared beforehand) and questions posed through the lightning talks.
5. Contact Information.
Emily Bell: emilybell@fas.harvard.edu
Emily Coolidge Toker: etoker@g.harvard.edu
Paul Hanna: phanna@fas.harvard.edu
Democratizing Your Campaigning Party: Tacking Strategic Planning as a Team
Short Session Description.
Faced with another strategic planning cycle, W&L University Library harnessed this opportunity to glean staff feedback on institutional priorities, augment decision making transparency, and foster interdepartmental team building—i.e., we democratized our campaigning party.
With the support of library administration, a small group of library faculty organized anonymized survey response data, garnered from library faculty and collected by an outside facilitator, concerning potential strategic planning initiatives. This group analyzed qualitative data using grounded theory and shared their work with library faculty and staff, along with an appeal for individual and departmental feedback. This highly iterative process transformed a traditionally centralized administrative task into one that values individual voices and often competing priorities.
Session Format & Style.
Lightning Talk
Takeaways.
*By the end of this talk, attendees will be able to outline strategies for democratizing library strategic planning and apply those strategies to unique institutional situations.
*Attendees will be given a handout that outlines the iterative strategic planning process taken at Washington and University Library and a Zotero bibliography that documents the literature concerning the democratization of strategic planning across fields.
Organization.
Pre-exhibiting duo:
- Emily Cook, Research and Outreach Librarian, Washington & Lee University
- Paula S. Kiser, Digital Scholarship Librarian, Washington & Lee University
Contact Information.
Emily Cook, cooke@wlu.edu
Slide into being a DM: Facilitating tech-enabled learning in your library with creative kits
Session description
Seymour Papert said: “The role of the teacher is to create the conditions for invention rather than provide ready-made knowledge” — just substitute Dungeon Master, facilitator, or librarian for “teacher”! In this session, participants will have the opportunity to be the DM (facilitator!) of a creative STEAM learning experience. Much like a DM, a great facilitator allows participants to explore their own paths and creates balance between good scaffolding and open-ended outcomes.
You’ll practice with several creative kits that we’ve designed in collaboration with librarians and Media Lab researchers. Kit themes include outer space exploration, urban ecology, computational thinking, making, storytelling with data, and more! You’ll also leave with a set of design patterns for creative kits that we’ve been developing and refining over the course of the last year. You can use these patterns to design creative kits for your own library, meaningfully inviting your patron community to interact with new, emerging technologies in creative ways.
Session Format & Style
make/hack/play session & hands-on workshop
Takeaways
-An understanding of the creative learning pedagogy
-A set of design patterns for prototyping your own creative kits
-Tips & tricks for building your facilitation practice & tinkering mindset
-We’ll even have a few of our kits that we’ll be giving away for participants to take back to their library!
Organization
Three members of the MIT Media Lab’s Public Library Innovation Exchange (PLIX) team will facilitate. PLIX is a community of librarians and MIT Media Lab researchers who strive to integrate the ideas of creative learning into their facilitation practice. Together, this community has been developing new creative STEAM learning experiences—based on MIT Media Lab research and designed for the public library setting. Learn more about our work at https://plix.media.mit.edu.
Contact Information
Lydia Guterman, lguterma@media.mit.edu
Katherine McConachie, kamcco@media.mit.edu
Doyung Lee, doyung@media.mit.edu
Leveling up to take down the boss - an introduction to anti oppressive practices beyond individual action
- Short Session Description. (~ 100 words) Low level adventurer librarians go through standard diversity trainings in their library that focus on individual action, but in order to take on the Beholder that is our society, adventurers need a more robust skill set. Anti-oppressive practices (AOP) grapple with power inequities that uphold structural forces like racism and sexism. Librarianship has focused on individual expressions of AOP, such as the common implicit bias and sexual harassment trainings that provide strategies for individuals to combat these challenges on their own. However, these individual measures are not enough for systemic change. AOP include institutional and ideological change as well, which can be more challenging. This session will discuss libraries’ existing efforts towards AOP, which currently focus on the individual level, and participants will explore ideological and institutional possibilities.
- Session Format & Style. Discussion roundtables
- Takeaways. Interactive element - handout with pillars of oppression and design thinking elements to get participants thinking about how they can make change at the institutional & ideological levels
- Organization. Fully formed, but if anyone is interested email me!
- Contact Information. Elia Trucks - elia.trucks@du.edu
Dungeon Master’s Guide: Collaborative Goal-Setting for Mentors, Supervisors, and Supervisees
1- Short Description.
The best dungeon masters know the balance between crafting the perfect quest and setting the adventuring party free to explore. How can we find that balance in the library to design work experiences that both meet the needs of the organization AND the professional goals of the workers? Collaborative goal setting redistributes agency so that supervisees feel empowered to seek out creative and meaningful work within their job responsibilities. In this workshop, two supervisor-supervisee pairs will model collaborative goal setting, and then we will work together to practice renegotiating goals to create happier and more productive players and dungeon masters alike. All are welcome regardless of your supervisional status!
2- Session Format & Style.
Interactive workshop. Organizers will highlight their experience as supervisors/supervisees, model collaborative and adaptive goal setting, and then participants will practice refining objectives in pairs and small groups. We will provide some real library scenarios/goals, but participants will be encouraged to bring their own for discussion!
3- Takeaways.
Participants will practice goal setting by role-playing as a supervisor and a supervisee and leave with a set of collaboratively-developed goals as well as some ideas for restructuring their own work objectives. We will provide handouts with strategies for working collaboratively to set achievable and constructive workplace goals.
4- Organization.
We have two pairs so our team is formed!
5- Contact Information.
Sarah Morris (semorris@email.unc.edu) and Claire Cahoon (ccahoon@live.unc.edu)
Crafting Your Way to Chaotic Good: Redesigning Information Literacy Instruction as a LARP
1- Short Session Description
Learn how a librarian spent an entire summer making props and costumes, writing, directing, and starring in a game trailer, and building a mythology fit for the campiest D&D party you’ve ever seen. This session will begin with an overview of the game “Battle for the Oval Kingdom,” which was launched in 2018 in the Freshman Seminar at our institution. We’ll discuss strategies for building your own game, including seeking collaborative partners, creating your own mythology, designing costumes, writing scripts, and game design. Participants will also have an opportunity to create a mythology and begin developing their own information literacy game during the session.
2- Session Style/Format (e.g. lightning talks, make/hack/play session, etc.):
Skill-building and hands-on workshop
3- Takeaways:
Session participants will create a mythology and begin developing an information literacy game for the student population of their choice.
4- Organization. Fully formed
5- Contact Information – Emily Krug ekrug@king.edu
Questing for Increased Understanding and Empathy Through Digital Story Creation
- Short Session Description. Do you find yourself watching nature documentaries instead of reading scholarly articles about the flora and fauna highlighted in these films? Do you occasionally lack motivation to read or write scholarly articles? If so, this session could be just what you need to start thinking about research through a creative lens. Participants will be introduced to digital storytelling and use this information to reflect upon digital story creation as a form of scholarly and creative work. They will then use group discussion and collaborative brainstorming to propose benefits and challenges of this form of inquiry, identify research questions that might be explored through the process of digital storytelling, and work together to address challenges and outline a digital storytelling process that will help address current research needs within librarianship or elsewhere.
- Session Format & Style. Small group breakout
- Takeaways. During this session, participants will learn about digital storytelling as an academic endeavor and leave with outlines of how to apply digital storytelling to a research question. Small groups of participants will use a sample research project or real/potential projects of their own to 1) identify how these projects could be adapted to a digital storytelling format, 2) determine possible benefits and challenges of conducting this research through digital storytelling, 3) collaborate to address possible challenges, and 4) begin to outline a digital storytelling process to address research needs.
- Organization. I would love other folks practicing digital storytelling as a form of research to join me!
- Contact Information. Jennifer Turner, jennifer.turner@mnsu.edu
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