From Goblins to Demogorgons: using active learning strategies to design library instruction like a Dungeon Master
1. Short Description
Dungeons Masters use active learning techniques to build their game sessions and Librarians can use these practices to design library instruction. MEET your students where they are- will they be decimated by a goblin raiding party, or are they ready to take on the Demogorgon? ENGAGE students in their own learning story- let them experiment, make choices, and face the results, even when that causes a Total Party Kill! REFLECT on the lessons learned- was trying to ride that dragon really a good choice? What do they want to accomplish in order to level up?
2. Session Style: Hands-on Workshop
3. Takeaways: Using active learning techniques, participants will strategize ways to incorporate the active learning principles of MEET, ENGAGE, and REFLECT into their own library instruction design.
4. Organization: CFP, especially for co-presenters who are current or past participants of Librarians Active Learning Institute at Dartmouth College, whose principles this session is based on.
5. Contact information: Robyn Hartman, Information and Digital Literacy Librarian, Fort Hays State University. rchartman@fhsu.edu
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